The Witchwood Guide
Freeze any character damaged by this minion.
Do the slow chant when he waddles by: "Chug! Chug! Chug!"
Chugga Chugga, commin for that motherfugga
i like golden animation
this guy keep posting stuff everywhere to get better titles ayyyyy
POOR GARROSH! YOU THINK YOUR MIGHTY GOREHOWL CAN HELP YOU!?! NO!!! ALL YOUR WEAPONS ARE USELESS HERE!!! MUWUWUWAHAHAHA!!!!!!!!! GRAHAHAHAHAHAHA!!!!!!! Chuggle! Chuggle! Chuggle!
Chugga Chugga Chugga!!
Two epics or two golden chuggas?
CHUGGA CHUGGA CHUGGA CHUGGA
Snowchugglers are worth legendaries:D
An average card. I think the most important thing about this Mage minion is not really the "Freeze" ability it has, but the "Mech" tag instead. It's another relevant two drop to put in a Mech oriented deck, and who knows just how many other good 2 drop Mechs the GvG expansion will introduce.
(Oh and the art is pretty cool. What a funny lookin' guy!)
Tell that to Warriors, haha.
I think it should have Taunt to be considered a good card. Or having more life for value, like Elemental 3/6. Maybe 2/4.
the health it has puts it directly on par with water elemental though. and it has more attack per mana than water elemental anyways. being that its a mech, its more useful in the gvg meta than water ele
I think people overevaluate this card, a 2 mana 2/3 is good. Water elemental is really good beacause of the freeze effect AND because of his stats.A 3/6 means you'll probably be able to hit twice. On a 2/3 drop however, the freeze ability won't be as good, it will probably just trade with a 3/2You have to hit a 2 Attack minion to use this ability well, and those are quite rare. In the same way, it could be efficient in late game if had charge, but as it is, the opponent will be able to deal with it in a efficient way.This card is certainly not awfull, but imo people seem a bit too enthousiast about it.And in arena this will just be a ok pick, 2/3's are not that great in arena, since they don't trade with the T3 (usually 3/3's). Plus in arena, the freeze ability is a lot less usefull, since you probably won't be able to combo it. Freezing an enemy is good for tempo, not for board control, which is what you're looking for in arena
Because Water Elemental wasn't annoying enough already
R. I. P. WARRIOR
i like this card. mage is under-represented on ladder
Mediocre card imo. I was excpecting a bit more from the new mage cards
That card is so broken
It's a basic 2 mana drop with a very good ability. It's also better since it's a mech and a 2/3, mage can just ping the extra health. Mage kinda already had good early game minions, I was looking forward to big late game minions other than antonidas that dies instantly. Where's mage's equivalent of Savannah, fire elemental, guardian of kings, any of the druid 7 drops, doomguard. I don't mean a minion with a ability like any of those, just one bigger than water elemental. I mean will all the new decks just be about getting as many cheap mech out as early as possible and just scrap the late game?