April 2016 Card Nerf
It was announced on April 20th, 2016 that Blade Flurry would receive a nerf.
- Mana cost increase to 4, up from 2.
- Now only deals damage to enemy minions - does not include the Hero.
Quote from BlizzardBlade Flurry is a problem because it enables both board clear and heavy burst damage, and it’s also an obstacle to adding better cards for Rogues. To address these issues, the cost of Blade Flurry is moving from 2 to 4 mana, and it will now only affect minions, so that Rogues have to choose between removing threats or damaging the enemy Hero.
Does not Lifesteal with a Lifesteal weapon, keep that in mind.
Seeing Kingsbane now makes me shudder to think that this used to be a 2 mana that can hit face.
Blade Flurry: 3 mana, remove 1 durability from your weapon and deal it's damage to all enemy minions. I think that would be balanced and playable at the same time. Blizzard pls give us back Blade Flurry :(
I hate how they nerfed unleash the hounds, and then buffed it again (and then nerfed, but you get the point). They realised they made the card unplayable so it was buffed again, but with blade flurry they made it garbage and didn't fix their mistake. blizz pls
I think they just need to lower the cost to 3 or 2 and remove the destroy weapon part. I mean the only viable way to use this now is to build a up a decent weapon, and you now have cards to extend your durability. It juts doesn't make sense to destroy your weapon, it not like you could oil it.
Looks like the second year since this nerf is ticking by without it being justified...
IF it works with the card just announced, Vampiric Poison... then I can see why.
Vampiric Poison doesn't work with Blade Flurry
Imagine if it did! Rogues, with a negligible AoE AND healing at the affordable price of at least 8 mana as well as a weapon? preposterous!
Still hoping it works differently.
Man, I hated this card and I hated Oil Rogue... but this is just so typical of Blizzard balancing to completely ruin the card. It needed one of the two nerfs it got, not both. Removing face damage was enough to prevent some of the wombo combos, plus the main enabler Oil, isn't even in standard anymore, so the board clear effect isn't even that amazing for 2 mana (plus another 1 and a card for deadly poison or something).
Remember this card before nerf? I remember. No aoe or heal for rogue. Lame.
It made Rogue utterly unfun to play against tbh
Guaranteed board clear if you make your weapon Poisonous. Goodbye, massive Jade Golem boards!
when/where was this confirmed?
It was confirmed afterwards that the interaction doesn't work that way, because Rogue can't have a large board clear. My comment was shortly after Envenom Weapon was revealed.
I think the closest they ever got to the right rogue theme was Oil Rogue. Rogues would use a combination of deadly poisons, suave weapons and finish off with a flurry of attacks and combos (Things like Eviscerate and Blade Flurry). It was never really that powerful, but playing it sure felt awesome!
But now, the only really played theme of rogue is burgle (which is a minor rogue theme at best) and the only played competitive rogue deck, being Miracle Rogue, feels like a mish-mash of obscure cards that don't really mean anything. I miss the old days, and I really want Blizzard to go back to that old theme of Oil Rogue.
Hi Bliz. Please do something. Don't let your false decision floating away... Look at what you have done. Rouge's cards quality is now so bad that only Miracle's working, because Rouge must spent more cards/turn to win.
I've tried building some decks for Pirate, Murloc, Stealth, Class steal, bla bla bla and the deck's flow would always destroyed by Shaman nowadays.
Your quote "obstacle to adding better cards for Rogues" is not correct for sure.
That was initially the best class you guys have created for the game. Now it's suffering so hard.
And yeah... Rouge doesn't even have a hero skin...
They should have done it like this:
2 mana - destroy weapon and deal damage to minions only OR
4 mana - destroy weapon and deal damage to minions and hero
but minions only and 4 mana cost is overkill, especially since rogue got no board clear since the nerf. What are they going to do with fan of knives and dark iron skulker? They are going to lose.
"Blade Flurry is a problem because it enables both board clear and heavy burst damage, and it’s also an obstacle to adding better cards for Rogues. To address these issues, the cost of Blade Flurry is moving from 2 to 4 mana, and it will now only affect minions, so that Rogues have to choose between removing threats or damaging the enemy Hero."
Cards like Shadow Rager?
Thanks Blizz. In the end there was no point in nerfing this card.