Kobolds and Catacombs Guide
Take control of an enemy minion.
Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Your game board's bereft,'cuz my control deck has heft. You're filled with disaster and"Why won't you play faster?"Oh, look! My opponent has left.
Can never be bad.
Time to mind control them chickens!
Always nice when mage pulls it off. Definitely should have just played around it
"My ultrasaur! No!"
I find this kinda sad for some reason... lol
At least this don't give a charge to controlled minion..
what happened to this card??? it completely disappeared
never mind, it's back somehow
This should really be Silence-able,
Cabal Shadow Priest "Let me change your mind..."
Me: No, I'm changing your goddamn mind.
I love running this card in al of my priest decks! The surprise factor is so great against "real decks"
I remember the early days, playing around Mind Control. I only played big minions when I knew I could remove them if they were taken from me the next turn, or if I needed a priest to spend a whole turn without healing. Now, however, Entomb has taken MC's spot and it is a lot easier to use and a lot harder to play around.
this works wonders vs c'thun decks
I think Mysterious Challenger has taken the title of card most likely to make your opponent punch the wall
Still the most broken card in the whole game.
Value wise it's insane. Tempo and game wise it's disgusting unless you're playing a very aggro face deck. Basically one T10 hits you can't play anything because the priest will steal it and there's absolutely no counterplay to it. You get absolutely shut down just because it's T10 and opponent is a priest.
Stupid card that needs a rework badly.
Your opponent spends their entire turn to take one of your cards. They can't attack with it immediatly. They can't play any other cards such as removal or healing. Please explain to me your thought process on how this card is broken? If you have two midrange minions in play, Mind Controlling only one of them doesn't answer the threat of the other. Given how Priest's have barely any board clears to control the board they are going to accrue a lot of face damage from the early game and are typically close to losing against aggro and midrange decks by the time they can play this. Any time you spend your entire turn to do one thing, it has to be game-winning or you are just going to lose because you get out-tempo'd. It's only good in a control mirror and even then what turn 10 cards are you going to steal? Sylvanas Windrunner has been played already. Dr. Boom has been played already. A N'Zoth, the Corruptor generates too many threats to answer with a Mind Control. Also given how slow this card is, you can typically only run one copy of it in your deck, and even so, if you draw it early it can still sit as a dead card in your hand for the whole game.
This card is barely usable as is, and if so typically as a one of. Entomb is a much better variant of this card that can be played earlier in the game to answer threats as they appear.
"That's a nice Ragnoros you got there, it would be a shame if something happened to it"-Me, when my opponent had 8 health and 1 minion.