Rastakhan's Rumble Guide
[x]TauntBattlecry: Set yourhero's Health to 40.
You can muligan the quest card away if you want to, but you have to play it like a secret to start the quest. Also it takes one cardslot in your opening hand. So it doesn't work like Prince Malchezaar. You have to use one mana on it to activate it
Warden of Rope. Kappa
So it cant be crafted right?
No, it doesn't. It's token given by Awaken the Makers after you complete the quest.
I wonder how this new quest mechanic words. Will it be your first draw, will it be added to your mulligan, and what happens if you have more quests in your deck than the "max" cards in mulligan (ex. 4 quests in deck while going first) Will your mulligan be replaced with quests?
Seems like it is impossible to steal or get quests in any other random effect way. So only by having it in your deck.And I think there will be not that many quest to fill your deck... Or maybe they will introduce a limitation of 1 quest per deck even if they are not duplicates...Also seems like you get it not in your Mulligan, but in addition to your mulligan or instead of your first draw (at least that how it looked in the video)Edit: seems like a guaranteed card to be in Mulligan, but hey can be played on curve... for no immediate value albeit...
She's like an upgraded Reno Jackson because that is a full heal +10 health.
Yeah. And without the condition of no duplicates.
But with condition of having tons of deathrattle in your priest deck...
FIrst 4 mana 7/7, then 5 mana 8/8.
I predit the next expansion will release 6 mana 9/9 lol
We already have that with Drakonid Crusher
We already have a 5 mana 10/10, namely: The Storm GuardianAnd he even also has Taunt, and it is a lot easier to get too. Instead of summoning 7 Deathrattle you just need 1 Deathrattle, and then you need to draw it...
Dont forget the Luckydo Buccaneer :)
I'm sorry but this card should not be 5 mana r u kidding me. Look at the stats let alone the ability...
If you summon one deathrattle minion each turn you're getting it on turn 9 at the earliest. It's fine.
You DO realize that you have to complete a quest during a match before she even appears in your hand to play right?
And I can't see a way to cheese it out faster without making your deck so bad that the health doesn't matter. In Standard, at least, Wild's kinda screwed.
Reno Priest in Wild it's gonna be nuts
Legendary spell doesn't fit in reno priest. You won't get rid of good deathrattles (that have synergy with Awaken the makers) to put in Reno and it's useless after Amara against aggro