• 0

    posted a message on Kingsbane cant be rotated out soon enough.
    Quote from kablooie00400589 >>

    Funny how people suggest ways to beat kingsbane, like play weapon destruction, freeze effects or aggro decks. That may work against the 'old' control kingsbane decks, but the aggro pirate version (wild) is not a one-trick pony. Ships cannon and sharkfin fan keep aggro decks under control while applying enough pressure to control and combo decks for kingsbane to finish them off somewhere between turn 7 and 10. This version of the deck has no bad machups.

     But that's wild, and no one cares XD

     

    (obviously kidding, don't jump all over me)

    Posted in: General Discussion
  • 1

    posted a message on Kingsbane cant be rotated out soon enough.

    At least right now, I don't know if there will be nerfs. The deck is completely gone in standard after 1 set. Shudderwock, Togwaggle, and Jaina are legitimate checks in the control archetype if not full counters. There are niche other ways to play around it as well, even though they aren't very good (Gluttenous Ooze/Gnomeferatu). Aggro obviously does aggro things to it.

    Unless the deck becomes oppressive in the way that Quest Rogue was, I imagine they will be fine with Kingsbane being a very good deck for just 4 months. It's going to have to start being about 50/50 against aggro before a nerf is contemplated, I think.

    But, as usual, the culprits here are Preparation and Vanish.

    Posted in: General Discussion
  • 0

    posted a message on 2 game breaking bugs found by Hysteria

    People who criticize the developers for occasional bugs probably don't have real jobs.

    Posted in: General Discussion
  • 0

    posted a message on Kingsbane cant be rotated out soon enough.

    I think he was being sarcastic

    Posted in: General Discussion
  • 2

    posted a message on Best legendary in RR?

    Zul'jin
    Oondasta
    Undatakah
    Mojomaster

    Posted in: Card Discussion
  • 1

    posted a message on Does anyone except hunters actually use overkill ?

    I think this is probably the best mechanic introduced since Discover. I hope it stays around.

    Baited Arrow, Oondasta, Sul'thraze all see play.

    Posted in: Standard Format
  • 0

    posted a message on Which druid deck to play?

    I have really enjoyed playing Undatakah Taunt Druid. It's been my most played and best deck so far of the expansion. I like that it gives you all of the control busting ability of normal taunt druid, but without having to sacrifice your entire early game to run 10 or more cards that cost over 8 mana.

    I also feel like Undatakah is going to be a pretty safe craft moving forward. He's going to keep popping up in decks.

    Posted in: General Deck Building
  • 0

    posted a message on Kingsbane cant be rotated out soon enough.

    I think people just need time to adjust. It's the new Quest Rogue. People will figure it out.

    Also, Shudderwock and Big Spell Mage can legitimately beat Kingsbane as control decks.

    Appropriately teched Control Warlock (bad deck I know) and Togwaggle Druids can beat it reliably as well.

    Posted in: General Discussion
  • 0

    posted a message on We Need Cards to Counter Lifegain

    Going face counters life gain...

    Posted in: Fan Creations
  • 0

    posted a message on Brawliseum - Tavern Brawl #182

    6-0 with Undatakah Taunt Druid then forgot to finish...oops

    Posted in: Tavern Brawl
  • 0

    posted a message on Tweaked Version of Firebats - Undataka Hadronox Taunt Druid (from Omni-stone)
    Quote from swinkscalibur >>

     

     If you play two Astral Tigers you can shuffle two copies of Da Undatakah into your deck and increase the odds of redrawing it.

     

    Or just play the same copy of Astral Tiger again after it shuffles itself. In the matchups where infinite Undatakah is relevant, I don't think that will be too difficult to do that and play around silence. But maybe I'm wrong. I certainly understand it as a hedge against transform effects.

    The only problem I've run into with Tyrantus is when I have Oondasta and Hadronox. I typically don't want to play down Hadronox without naturalize as a back up. But that means I'm also stuck holding Oondasta and Tyrantus. Blech.

    Posted in: Druid
  • 0

    posted a message on forced arch types with keycards locked behind orange and purple colours
    Quote from linkblade91 >>

    I mean, I could theoretically expect Blizzard to shift away from Discard toward a new mechanic that is better received, and make that a core part of their identity instead *shrugs* In regards to MtG Zombies in Black work, and people like them; if people don't like Discard in Hearthstone, it seems more logical to me - and potentially more rewarding for everyone involved - to find something more appealing to replace it with, rather than continue with the same flawed idea until it suddenly works out.

    I don't care enough about the Warlock to have a major dog in this fight, but that could be a part of it: I like Demons and the self-damage "trade for power", and I enjoy supporting those parts of the Warlock identity. I just don't like Discard, and I don't understand why a business would continuously push something that isn't working. That, to me, would fall under the definition of "forcing the issue/archetype".

     Again - is it pushing something that isn't working? Or is it just making it work? I don't understand why it needs to be a negative. Did Edison "push" the lightbulb? Did Bill Gates "push" the PC?

    Posted in: General Discussion
  • 0

    posted a message on forced arch types with keycards locked behind orange and purple colours
    Quote from linkblade91 >>

     I would say Discardlock is the main example of truly "forcing" an archetype. Most people hate Discarding, but Blizzard kept producing more cards with it every expansion...making the same mistakes in the process, so people still hated it. Rastakhan's Rumble might be one last "hurrah" for the archetype, finally fixing the biggest problems - you can't control what you Discard; you never get the cards back - but that doesn't negate the fact that Blizzard regularly pushed Discard on us despite the continued disapproval. Their continuous support in the face of push-back is an example of forcing the issue: Blizzard wants Discardlock to be a thing so they shove it in our faces until it works.

    Or, if you don't want to think some evil shadow in the background is trying to get one over on you, they are trying to make it fun to play cards that previously weren't fun to play before they rotate out of standard.

    That said, disco lock isn't even very good. It's just weird and does a fun thing. It isn't like its dominating day 3 of the metagame or anything.

    Posted in: General Discussion
  • 0

    posted a message on Tweaked Version of Firebats - Undataka Hadronox Taunt Druid (from Omni-stone)

    I've also been playing this today. It's a lot of fun, although I have a sneaking suspicion that regular old Taunt Druid is probably better.

    Regarding your deck, why 2 Astral Tigers? Is it a hedge against Polymorph/Hex?

    I still think this deck should play Malfurion since the upgrade is that important. Further, if you're playing him in an aggro match up, you don't care about scarabs messing up your pool.

    I also took Ziliax out of mine, but mostly because I feel like 2x Wrath are about as good against Aggro while being better against Control.

    Posted in: Druid
  • 0

    posted a message on forced arch types with keycards locked behind orange and purple colours
    Quote from Morkimus >>

     I think you are mistaking "forced archetypes" with "new mechanics" (which are a lot easier to defend in an argument).

    Nobody is saying they want more vanilla minions hitting each other. Take a look at Reno Jackson. Yeah it generated a new archetype, but it emerged naturally, with players letting it influence their deckbuilding without being, you know, forced. Quests and Death Knights, sure, they create predictable netdecks and archetypes, but those still flourished on their own by being worthwhile to play, or, in some cases just remotely enjoyable.

    On the opposite corner we have *underwhelming drum roll* discolock and secret mage, two decks that bombed horribly when first introduced. This is where the "forced" part comes in. Since the community won't play it, Blizzard needs to keep pushing with more and more powerful cards until it finally takes off, which will probably mean becoming overpowered.

    Secret mage made it in Wild. Nice. I'm sure its popularity was earned by the thousands of people who loved it since the beginning (and not just people who will flock to a more powerful deck once they find it). And until Discolock gets its chance to shine, you can expect more and more expansions to be devoted to it. It's like your kid saying he doesn't like carrots, so all you buy is carrots. He'll eat up eventually.

    How is continuing to support something "forcing" it. Should we just get 9 different versions of freeze shaman each set?

    Posted in: General Discussion
  • To post a comment, please login or register a new account.